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Khaled Mamou's Blog
Thursday, 2 June 2016
Sunday, 24 January 2016
Latest V-HACD source code
The latest version of the V-HACD code is available here https://github.com/kmammou/v-hacd
Friday, 26 June 2015
A Simple C++ Class for 3D Mesh Decimation
Some time ago I wrote a simple C++ class to simplify a 3D mesh. It is based on Michael Garland's article "Surface Simplification Using Quadric Error Metrics"
The code is available under a BSD license.
A win64 executable is also available for quick testing.
The code produces good quality results. However, it is relatively slow!
Usage:
MeshSimplification fileNameIn.obj targetNTrianglesDecimatedMesh targetNVerticesDecimatedMesh maxDecimationError fileNameOut.obj
For instance, to generate a decimated mesh with 1000 triangles use the following command line:
MeshSimplification input.obj 1000 0 1.0 decimated.obj
To generate a decimated mesh with 1000 vertices:
MeshSimplification input.obj 0 1000 1.0 decimated.obj
MeshSimplification input.obj 0 0 0.01 decimated.obj
To use the mesh decimation class in your code, proceed as follows:
// input mesh Vec3<Float> * points; Vec3<int> * triangles; // Fill points and triangles with input mesh // ... // decimate mesh MeshDecimator myMDecimator; myMDecimator.Initialize(nPoints, nTriangles, points, triangles); myMDecimator.Decimate(targetNVerticesDecimatedMesh, targetNTrianglesDecimatedMesh, maxDecimationError); // allocate memory for decimated mesh size_t nVerticesDecimatedMesh = myMDecimator.GetNVertices(); size_t nTrianglesDecimatedMesh = myMDecimator.GetNVertices(); Vec3<Float> * decimatedMeshPoints = new Vec3<Float>[nVerticesDecimatedMesh]; Vec3<int> * decimatedMeshTriangles = new Vec3<int>[nTrianglesDecimatedMesh]; // retrieve decimated mesh myMDecimator.GetMeshData(decimatedMeshPoints, decimatedMeshTriangles);
Friday, 10 April 2015
Thursday, 2 April 2015
Wednesday, 21 January 2015
OpenCL Acceleration for V-HACD
Since I don’t expect to have time in the near future to work on V-HACD , I am writing this post to keep track of the performance
improvements obtained after the latest optimizations I added. The source code is available here.
Experimental Evaluation
Table 1 compares the computation times (cf. Section "Machine description") of V-HACD 2.0 and V-HACD 2.2 obtained by using the configuration described below (cf. Table 2). These results show that V-HACD 2.2 is an order of magnitude faster than V-HACD 2.0. The gains are mainly obtained thanks to the convex-hull approximation (cf. Section "Updates"). The OpenCL acceleration provides 30-50% lower computation times when compared to the CPU-only version of V-HACD 2.2.
Experimental Evaluation
Table 1 compares the computation times (cf. Section "Machine description") of V-HACD 2.0 and V-HACD 2.2 obtained by using the configuration described below (cf. Table 2). These results show that V-HACD 2.2 is an order of magnitude faster than V-HACD 2.0. The gains are mainly obtained thanks to the convex-hull approximation (cf. Section "Updates"). The OpenCL acceleration provides 30-50% lower computation times when compared to the CPU-only version of V-HACD 2.2.
The code is still not fully optimized and more
improvements could be expected!
V-HACD 2.0 (CPU only)
|
V-HACD 2.2 (CPU+GPU)
|
|
army_man
|
650s
|
65s
|
block
|
220s
|
26s
|
Bunny
|
317s
|
30s
|
Camel
|
388s
|
34s
|
Casting
|
744s
|
79s
|
Chair
|
408s
|
42s
|
Cow1
|
314s
|
30s
|
Cow2
|
349s
|
32s
|
deer_bound
|
411s
|
34s
|
Parameter
|
Config.
1
|
resolution
|
8000000
|
max. depth
|
20
|
max. concavity
|
0.001
|
plane down-sampling
|
4
|
convex-hull down-sampling
|
4
|
alpha
|
0.05
|
beta
|
0.05
|
gamma
|
0.0005
|
delta
|
0.05
|
pca
|
0
|
mode
|
0
|
max. vertices per convex-hull
|
64
|
min. volume to add vertices to convex-hulls
|
0.0001
|
convex-hull approximation
|
1
|
Updates
V-HACD 2.2 include the following updates:
- OpenCL acceleration to compute the clipped volumes on the GPU
- Convex-hull approximation to accelerate concavity calculations
- Added local concavity measure to clipping cost calculation
- Changed command line parameters
To do
When I'll find time (probably not soon), I need to do the following:
When I'll find time (probably not soon), I need to do the following:
- Test the code and build executables for different platforms (i.e., Linux, Mac OS), and
- Update the Blender add-on to make it work with the new command line parameters.
Machine description
- OS: Windows 8.1 Pro 64-bit
- CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
- GPU: NVIDIA GeForce GTX 550 Ti
- Memory: 10240MB RAM
Thursday, 18 December 2014
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